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A massively parallel incompressible smoothed particle hydrodynamics simulator for oilfield applications

Paul Dickenson (Fluid mechanics)

 

This presentation describes a new simulator motivated by the modeling of oilfield applications. It uses a novel combination of Incompressible Smoothed Particle Hydrodynamics and GPU computing. This offers reduced run times with reliable results even under high accelerations. All significant computation occurs on the GPU, minimising costly data transfers. Several new computational developments are introduced including techniques for solving sparse matrix problems entirely on the GPU. The simulator is demonstrated for development test cases with results correct to within 2% of analytical solutions.


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